AI Insights · Timothy · July 2024
Top 5 Boat Games on Android in Turkey - Q2 2024
Discover the performance of the top 5 boat games on Android in Turkey during Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top 5 boat games on Android in Turkey showcased varying trends in downloads, revenue, and weekly active users. Below is a detailed look at each game's performance based on data from Sensor Tower.
My Cruise saw a robust start but experienced a decline in both downloads and revenue over the quarter. Downloads started at around 20.9K in the first week of April, peaking at 29.6K in the second week, and then gradually declined to 11.7K by the last week of June. Revenue followed a similar pattern, starting at approximately $596, peaking at $734 in the second week, and dropping to $292 by the end of the quarter. However, weekly active users showed a resurgence towards the end, growing from 68.1K in early April to 83K by the last week of June.
Ship Simulator: Boat Game had a fluctuating performance. Downloads began at 4.6K in early April, peaked at 8.8K in the third week of May, and ended at 2.7K in the final week of June. Revenue remained relatively low, starting at $8 and reaching a high of $31 in the second week before dropping to $5 by the end of June. Weekly active users mirrored the downloads trend, starting at 12.6K, peaking at 21K in mid-May, and decreasing to 13.5K by the end of the quarter.
Battle of Warships: Online experienced modest but steady performance. Downloads hovered around 2K for most of the quarter, with a slight peak at 2.3K in mid-June. Revenue was sporadic, fluctuating between $15 and $192, with a notable peak in the second week of April. Weekly active users saw a slight decline from 4.9K in early April to 4K by the end of June.
My City - Boat adventures maintained a consistent level of engagement. Downloads ranged from 1.1K to 1.3K throughout the quarter. Weekly active users remained stable, starting at 17.4K in early April and ending at 17.4K in the last week of June. Notably, this game did not generate any revenue during the quarter.
Submarine Jump! showed a sharp decline in performance. Downloads started at 2K in the first week of April but dropped significantly to just 295 by the first week of June. Revenue was negligible, with only $1 recorded in the last week of April and the first week of May. Weekly active users also saw a steep decline from 3.4K in early April to just 332 by the end of June.
For more detailed insights and data, visit Sensor Tower.